: In Illustrator, how can I use a blending layer (soft light) but limit it's opacity based on objects beneath (like a clipping mask) I'm really more of a Photoshop person--so I know exactly how
I'm really more of a Photoshop person--so I know exactly how to do this technique in Photoshop but can't for the life of me figure it out in Illustrator!
Here's what I'm trying to do.
I have multiple paths that form a compass design. I have now drawn a rectangular shape over the compass and would like to use a "soft light" blending mode on it so that it can give the appearance of highlights on the compass below.
This is my problem: the soft light layer needs to act like a clipping mask; It should only be applying "soft light" to the compass. I can't figure out how to do that.
Let me know if any additional clarification would help. Thanks!
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It's still a clipping mask. It's simply created in a different way with Illustrator.
Select the shape of your compass - the outer shape.
Edit > Copy - Command/Ctrl + C
Select > Deselect - Command/Ctrl + Shift + A
Edit > Paste in Front - Command/CTRL + Shift + F
(This pastes the shape on top of everything since nothing is selected)
Select the newly pasted shape and the soft light shape.
Object > Clipping Mask > Make - Command/Ctrl + 7
If you don't have one shape which defines the compass, you may need to duplicate the compass and utilize a few Pathfinder commands to get a single shape. Or use the Offset Path feature to create a shape then expand appearance.
The basics... with multiple shapes selected the top most shape in the object stack is used as the masking shape. Therefore when you create a clipping mask whatever shape is on top, will "clip" everything selected below it.
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