: How do I convert an image to flat-shaded polygons? I am looking for a way to convert an image into a flat-shaded polygonal mesh. This consists of two steps: Creating the mesh (manually), overlaying
I am looking for a way to convert an image into a flat-shaded polygonal mesh. This consists of two steps:
Creating the mesh (manually), overlaying an existing image.
Shading the mesh (automatically) automatically according to the colors contained within the image.
This should give a look similar to a flat-shaded low-poly 3D rendering. The result would preferably be a vector graphic (prerferably Illustrator, but Inkscape would do, too)
Question: How do I best create the mesh, allowing for additional manipulation later on, and is it possible to automatically shade it?
A workflow like for creating gradient meshes would be fine (except that I do want only polygons and no gradients).
Example
I hope to achieve a look similar to what is shown in the lower right of this image:
Algorithmic thoughts
Most likely just taking the average pixel value below a polygon is what would give me the desired effect after the mesh has been created.
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