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Hamaas979

: Tracing logic behind the pen tool / bezier curve One of the strategies I employ when using the Pen Tool in Illustrator to trace something is to use as few nodes as possible to make the curves

@Hamaas979

Posted in: #AdobeIllustrator #PenTool

One of the strategies I employ when using the Pen Tool in Illustrator to trace something is to use as few nodes as possible to make the curves as smooth as possible. I'm often surprised by what curve variations can be managed between a mere two nodes, and on the other hand occasional come across seemingly simply curve segments that require three or more nodes to trace properly. As a somewhat scientifically minded person, I find myself wanting to "know" just what's going on...

I wondering whether any experienced tracers out there have a kind of mental checklist for when they need to drop another node, or whether anyone has a good summary of it from a maths point of view?

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@Caterina889

I've just been reading good blog post that touches on this: philippaberrysmith.wordpress.com/2011/08/23/advanced-pen-tool-illustrator/
It's worth a read but here are a couple highlights:


Work in one direction (i.e clockwise OR anti-clockwise) don’t change directions mid-drawing.
Keep the handles of your curves pointing in the direction you are
drawing. If they point backwards, you will get nasty (or perhaps
useful) bumps and squiggles.
It is usually best to use a semi-transparent colour to trace with,
rather than a line. The thickness of the line can obscure the actual
path.
Aim to create as few points as necessary.
Make extrema points to start with. They are a good place to start, before you get a feel for where the “next point” should go. Extrema points are those points
situated on the horizontal or vertical flatness of a curve. Use the
Shift key to ensure accurate 90° lines.


To this I'll add...


You can make two points do a lot more bending then you might think. Try covering huge sections with just two points and see how much you can get away with (key shortcut: when mid-trace with the pen, hold down the space bar to relocate the last point you created)
But, there are definitely certain kinds of bends, even on short segments, that can't be covered by two points alone.


I still struggle to understand the logic enough to put it into words, but from what I gather, it's not a perfect science and you get a feel for it after a while. I suspect Bezier maths is no walk in the park hence the inability to state it's limitations plainly.

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@Angela777

Like you I wanted to know how to perform tracing best. Initially it was because I failed in tracing in MS Paint many years ago. I studied bezzier curves and from this point I should say you cannot solve every curve by logic, instead you will get some "inner feeling" where to place an anchor point.
Most frequently I don't place an anchor on heels, but place in concave part of a curve, because the smooth heel created by dragging directional points of the near anchor points.
Secondly, I decided to work the fastest way, thus for me the issue of clear path is more theoretical then practical one.
I don't believe someone should be obsessive by removing unnecessary anchor points, because on modern pc there is sufficient memory to work and save information about millions of anchor point without affecting productivity in any way.

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