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Turnbaugh909

: Characters design tools My students are creating 2D artwork of characters for integration in a video game. I'm unhappy with the results, because the bodies are "wrong", but I can't really help

@Turnbaugh909

Posted in: #AnatomyForArtists #CharacterDesign #Drawing #Sketching

My students are creating 2D artwork of characters for integration in a video game. I'm unhappy with the results, because the bodies are "wrong", but I can't really help them out because I'm worse than them at painting people.

Is there any simple tool, like the wooden figures of oil painters, that we could use to position a 3D puppet in the proper position, render that in a rough picture, and compare to the 2D creation to "see" the issues?

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@Alves566

You could ask your students to strike a pose, take a digital snapshot (with a mobile phone) of it and use it as a model. Could be fun and also would teach them how to solve problems creatively with the resources you have in hand.

But if you are looking for virtual tools (software) that would show you figurines striking a "pose", then there are several. I have read that their downfall is that some of them allow you to place the figurines in any position you want, resulting sometimes in very awkward and non-anatomical poses (let's make him kiss his elbow!). This is a list of them I found in Yahoo Answers. I have not tried any of them, since I tend to illustrate more objects than humans.

Posemaniacs.com online www.posemaniacs.com/

Poser Pro poser.smithmicro.com/poserpro.htm...

DAZ Studio poser www.daz3d.com/products/daz-studio...

Makehuman www.makehuman.org/

Sketchup + 3D warehouse www.sketchup.com/ sketchup.google.com/3dwarehouse/s...

Pixologic Zbrush www.pixologic.com/home.php

Silo Nevercenter www.nevercenter.com/silo/

Blender3d www.blender.org/
Seamless 3d www.seamless3d.com/

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@Harper654

Go to the master! :D The vitruvian man by da Vinci is well worth studying. And I mean; spend time looking at it:


There is of course the classic artists mannequin, that you can buy in all sorts of places; sometimes even toy shops:



Any search for human proportions or artists model would give you massive amounts of a technical approach:



I would like to point out two things:

These are illustrations of the ideal human. Deviations will sometimes bring the character more to life.

And: even if your students are making fictional creatures, studying anatomy is very, very helpful.

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