: Subdivide edges/polygons in 3dS Max? What is the way to subdivide individual edges/polygons in 3dS Max? That is, to add more vertexes on edges and to add more vertices/edges on faces. For edges
What is the way to subdivide individual edges/polygons in 3dS Max? That is, to add more vertexes on edges and to add more vertices/edges on faces.
For edges -
For a polygons -
Anybody knows how to do that or something similar to that in 3dS Max?
Note - The images are in vertex mode. The mode doesn't matter, but I'm more interested in how to do it in polygon mode.
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turn object into editable poly and go to edge mod
select the opposed edges and "connect" then in many segments as you whant the number of vertex
select the polygnons resulting from this opperation and "remove" then
The faces was removed but the vertex remains there so...
in the edge opposed, select the extra vertex and "remove"
it's ease
For edges:
Open grid and snap settings, click midpoint
Select your object, in modify panel click edit poly
In "selection" rollout click edge
Find and click "insert vertex button", target needed edge and click it
That`s it!
There are two ways to approach this, one free and one paid.
Both expand the underdeveloped tools in 3DS Max considerably.
Free: Soulburn Scripts : Edge Divider
Paid: Rappatools 3 : Insert Verts
I've made a screencast of both methods, hope it helps.
Select the object you wish to apply the subdivide to. Go to the modify panel and in the modifier list go to object space modifiers. Select Subdivide from the list. It should now be applied to the selected object
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