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Kaufman565

: Preserve shape on object on different subdivision levels in 3DSMax? Is there a way or a feature or a modifier in 3DS Max like the "Turbo-smooth" modifier that would preserve the shape of an

@Kaufman565

Posted in: #3dsMax #Modeling

Is there a way or a feature or a modifier in 3DS Max like the "Turbo-smooth" modifier that would preserve the shape of an object on other subdivision levels after making changes to it on a high subdivision level? Here is what I mean -


Level 4 -







Level 2 -






Note - The polycount to be reduced like a "Turbosmooth" modifier in reverse (literally).

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@Sent7350415

Polygon Reduction.

Optimize Modifier:

Open the Modifier list and choose Optimize. Simply by changing the values on Face Thresh and Edge Thresh you are able to reduce the Polygon count. By using a Value of 10 and 20 on the Face and Edge Threshold respectively you will keep the most important details and remove the unnecessary polygons. But play around with the values to achieve your desired result.

Note: I suggest you to convert the geometry to an Editable Poly before making the process.

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