: How do I reduce noise in a normal map with Photoshop? I'll be straightforward: I want to create a normal map resembling this from this texture: I've been at it for about an hour, and
I'll be straightforward: I want to create a normal map resembling this
from this texture:
I've been at it for about an hour, and everything I've come up with has an absurd amount of noise. I don't expect it to be nearly as perfect as the first image, but something that doesn't look terrible would be nice. I'd prefer to use GIMP, though I do have a copy of Photoshop I can use.
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There’s only two ways I know to make a normal map — from a vector model or from a height map. Since you have a photo as a starting point, a height map is your best option.
You can probably fudge a decent height map by copying a channel and applying levels to it, because the dark areas are also the recessed areas.
From there, you’ll have to convert the height map to a normal map.
If you’re on a PC, NVIDIA have a Photoshop plugin available: developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
This tutorial seems good, but I can’t vouch for it’s accuracy: www.moddb.com/groups/udk-developers-group/tutorials/ao-and-normal-maps-from-a-height-map
Or, you’ll have to use some other method (there are quite a few tools available for the task).
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