: Difficulties applying texture in 3ds Max for .obj export So, I've started creating 3D model for my small application. Im using libgdx. I firstly created a model in 3Ds Max: Then, I did this
So, I've started creating 3D model for my small application. Im using libgdx. I firstly created a model in 3Ds Max:
Then, I did this 'render to texture thing' with those settings: I also used channel 2, like in this video
That is what it rendered:
I checked if everything was ok with the texture, so I applied it as a material bitmap:
Still, everything looks pretty good here:
Then I export the model as .obj file:
Finally, I open fbx-converter, to convert my .obj file to .g3db. And the following shows up:
So is there any way to fix the texture?
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