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Turnbaugh909

: Difficulties applying texture in 3ds Max for .obj export So, I've started creating 3D model for my small application. Im using libgdx. I firstly created a model in 3Ds Max: Then, I did this

@Turnbaugh909

Posted in: #3dsMax #Games #Maps #Texture

So, I've started creating 3D model for my small application. Im using libgdx. I firstly created a model in 3Ds Max:


Then, I did this 'render to texture thing' with those settings: I also used channel 2, like in this video


That is what it rendered:


I checked if everything was ok with the texture, so I applied it as a material bitmap:

Still, everything looks pretty good here:


Then I export the model as .obj file:


Finally, I open fbx-converter, to convert my .obj file to .g3db. And the following shows up:


So is there any way to fix the texture?

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@Speyer780

Well, I found the answer. I flipped the texture horizontally. Now it looks awesome


Initial Texture:

Flipped texture:

than I converted my model to .DAE, and it looks awesome:



Thanks to @poor and @Xoppa !

ps: It looks awful it 3ds Max now:)

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