: How can I simulate screen printing/offset colors in a non-destructive way In screen printing or offset printing (or any other printing process that uses galzing colors) colors printed on top of
In screen printing or offset printing (or any other printing process that uses galzing colors) colors printed on top of each others mix together.
This is similar to the multiply layer blend mode. Unfortunately this only works on a single layer. If I use multiple layers for the same color, these layers will multiply with each other, which is not what I want (each color is only printed once later)
What is the best way to simulate this in Photoshop, so that a single color can be made up of several layers? Also it would be great if I could easily change each color easily later.
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In offset printing, the only time colors are going to appear "multiply" as on the example is when there's an overprint on some spot colors.
One way to work with spot color easily is to use the channels in Photoshop and bring each part of the artwork on the specific channel. That's not as easy as working with layers when creating an artwork and playing around with it, but that's a good way to create a "spot ready" image without modifying CMYK images, only the spot colors themselves. For a simple artwork, it's not a big deal.
The Photoshop layer files can be in CMYK or grayscale mode for the editing part. Channels can be used in the same way as layer masks are used (eg. using black and white only to show the color or not.)
To change the color of the artwork, all you need to do is to select a new spot color for the channel by double clicking it!
You can move around or modify the graphics in each spot channel, and modify their opacity as well.
Then when saving in Multichannel, everything will be ready to use without any modification. Ideally the image should be saved in Multichannel DCS2 with "spot colors" checked. If you save in "multiple files", you can even use each channel separately. All this works in grayscale or CMYK mode but it's when saving the image as a print-ready file that problems may arise and some channels will simply be ignored or flattened! I think the Lab color mode also allows DCS2 type of files.
It's also possible to simply merge the spot channels with the CMYK ones to get a final fully CMYK process image.
What can be convenient is that you can use the layers to play with the images and use only the channels for precise coloring; they won't mix (the layers will be on the CMYK channels and the other spots will be on the extra spot channels.) And you won't need to export all the layers for each part of the artwork in separate images, re-colorize them later and add the overprint trapping; this part will already be done when the image will be saved as multichannel. On this level, it's very precise and a time saver.
The downside: You might not be able to use the file with the DCS2 on a digital printer or a home/office printer. They'll need to have the channels flattened to CMYK only in that case. This is really a technique for commercial RIP.
Of course this technique is NOT for designers who want an appearance
of overprint and spot colors, but who really need this color separation for their
print-ready files. This can be useful when adding a metallic ink on top of a composite color or a "fluo" Pantones color to intensify a CMYK design and for effects that cannot be done in Illustrator, for example (see below.)
Other examples of spot channels using similar technique:
Intensify colors with a pantone color
Adding metallic ink to a composite
Over the years I have developed a technique to simulate printing with glazing colors (screen printing, offset printing etc.) while working completely non-destructive, remaining full editability through the whole process and being able to easily export greyscale/bitmap masters for each color.
Before we start we need to clarify what we want to do:
We want to multiply two (or more) colored images so we get a simulation of what would happen when we would use glazed colors to print them each on top of each other
Each image should be made up of as many layers as we want, while only being multiplied as a whole
The color of each image should be easily changeable. This means we want the color separated from the actual image layers, to maintain edit-ability and also prevent us from accidentally using different colors (which wouldn’t make sense in printing, where only a single color is used for each part)
Extracting a greyscale/bitmap version of each image should be as easy as possible.
Multiply an image made up of several layers
This one is pretty straight forward. All we need to do is create a Folder for the layers and set the Folders Blend Mode to Multiply. Everything inside the folder will be handled as a flat image for calculating the multiply by Photoshop. For more colors, we just create more folders.
Also if we use any Blend Modes inside the folder they won’t leak out and affect the content of anything outside beneath the folder.
Pro Tip: Name the folders after the colors you are using. To Avoid confusion
Make each color easily changeable
If we would use colors on the different layers of each folder it would be hard to change that color or get a greyscale version from it for printing.
What we want to do is use only greyscale colors inside the folder.
Then on the very top of each folder we put an Adjustment Layer — Color Fill and choose a color. This color will be the color we want to use in printing (or an approximation of it).
We set this layers Blend Mode to Screen. What this does is everything that is black will become the color we have chosen, everything that is white, will remain white. A 50% grey will look like a 50-50 mix of the color and white. Exactly what we want.
Bonus point is: If we double click on the Color Fill Layer we can change the color and immediately see the result in our image. This makes choosing spot color combinations for printing a lot easier.
Since this is inside a folder that is set to Multiply the effect of Screen won’t affect anything outside the folder (i.e. this won’t “screen” the other folders below)
Attention! The Blend Mode Screen handles transparency as if it would be black, which is confusing because we would rather assume to handle it as white. If your folder doesn’t have a solid white background, everything that is transparent will become the color you have chosen. To avoid this, but a white background at the end of each folder (e.g. by using a Color Fill set to white).
Summary
That’s basically it, now all our targets can be fulfilled.
Here is a summary of the setup we use:
You file consists of a white Background (you can use a colored one too, to simulate paper color) and a folder for each print color you want to have. Each folder looks like this:
Folder (Blend-Mode: Multiply (simulates glazing colors))
|
|— Adjustment Layer: Color Fill (Blend-Mode: Screen (simulates the printing color))
|
|— Layer 1 of your image
|
|— Layer 2 of your image
|
|— Layer n
…
|
|— White Background Layer for the folder (avoids weird behavior of of the Screen-Color Fill at the top of the layer)
Download a test-file that shows the setup
Exporting a single color separation
For getting a single color separation for screen printing or if you want to export a greyscale/back and white image so you can set sport colors in InDesign you need to manually export the image. Unfortunately this is the most cumbersome part of this. You need to do the following for each color:
Hide all folders, except the one you want to export
Hide the color fill in the color folder you want to export
If necessary: Convert the image to Greyscale/Bitmap (for screen printing you might want to apply a raster effect, because you can’t print opaque colors)
Print/Save the file. I recommend naming them after the colors they are supposed to be. Since they are colorsless now it might be hard to tell which one is which.
If you want to use the image in an InDesign document, place every single color image in your file, assign them the spot color you want (only works if the image has the Color Mode Greyscale or Bitmap, set each of them to Multiply (I prefer this to using Overprinting) and place them all on top of each other.
This technique is also great to teaching/learning photoshop because it utilizes all the important basic Photoshop functions (layers, blend modes, folders, adjustment layers) and shows how you can use Photoshop in ways that are far beyond what it was intended for.
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