: After Effects - Parenting shapes to points on a stroke I've created, rigged, and animated a character in After Effects using strokes for legs and arms. I was wondering if there's a way to
I've created, rigged, and animated a character in After Effects using strokes for legs and arms. I was wondering if there's a way to parent a shape (such as hands/feet) to the ends of the strokes. Just parenting the shape to the path doesn't seem to be accurate enough because the paths bend and flex and not just rotate.
So for example, if I'm using a circle shape as a hand, how could I attach to the arm that swings and bends?
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Sounds like you know more than me since admittedly I'm a beginner at AE. But I believe you would set up a null object. Attach that to the end of the arms. Then pickwhip your hand to the null object including position and rotation. Might need to use some sort of formulaic calculation on those points to fine tune it as well.
See this link for how to get started with the Pick Whip, should play from where he begins using it:
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