: Photoshop (CS6) - Character rig Say I want to use Photoshop's puppet warp to animate a (2D) character. I have a psd-file with a layer for each component that can be moved individually - e.g.
Say I want to use Photoshop's puppet warp to animate a (2D) character. I have a psd-file with a layer for each component that can be moved individually - e.g. a layer for the body, one for each arm, one for each leg, etc.
Now if I puppet warp the body, for example, all the other layers are misaligned and would need to be adjusted manually. Can I somehow rig across the layers or should I just export the layers as individual files, then re-assemble and animate the character in a different program, more focused on animation?
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