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Kristi927

: Designing a HUGE Shop Window Wrap I have been asked to design a huge shop window wrap. The exact dimensions are 16640mm x 2400mm (yes thats 16m!). As a spec the printers have recommended working

@Kristi927

Posted in: #Dpi #PrintDesign

I have been asked to design a huge shop window wrap. The exact dimensions are 16640mm x 2400mm (yes thats 16m!). As a spec the printers have recommended working at 300 DPI, but making the image 50% or 25% of the size. So that makes it 150/75 DPI if I understand correctly.

Anyway, the graphic is to feature 5 product box images and a logo spaced equally along the length, so each product image is around 2773mm x 1200mm. The product images I currently have were shot by me with a Nikon D5100 at 16.2 mega pixels.

I am finding I am experiencing two major issues:


The high res images of the product boxes are grainy. You can actually see the dots that have been printed.
The image just doesn't blow up to the required size well. Colours begin to merge and definition is seriously lost. The white writing on the pack merges into the pink due to up sampling.


So...


How can I avoid the graininess of the photos of a printed box?
Is there any way to negate the effects of enlarging the image? Would using a higher resolution camera make much difference with such a large image?
How do professionals do this? I am guessing some sort of 3D modelling of vectors?

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@Sarah814

As mentioned in the comments there appears to be no surefire way to do this. The box artwork I was using was composed of mostly vectors, so I was able to put the piece together in illustrator, using just the front of the boxes, and replace the raster parts of the image with vectors. I then added a drop shadow by duplicating the image, Gaussian blurring and setting to multiply to make it look more realistic/give it some depth.

I learnt a lot while doing this such as how to use the gradient mesh tool, and am thankful for all the comments.

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@Sent7350415

Most if not all large format output is grainy. Mainly because its not meant to be viewed up close. From a distance it looks great but up close not so much. An option for working at 50% of the original would be to output the final image using an application/plug like OnOne's "genuine fractals". This usually does a good job of blowing things up and it's what many production houses use. Hope this helps.

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