: Best way to make a lighter version of an texture without losing quality? Levels, curves, brighten/contrast, exposure, something else? I tried levels and brightness/contrast, but they don't appear
Levels, curves, brighten/contrast, exposure, something else?
I tried levels and brightness/contrast, but they don't appear to be working well and make it too contrasting and different from the original. Curves and exposure seem to provide better results, but I am still not sure if that is the best way to do it.
Here is the texture provided, I would like to make a light pale version of it without losing too much detail.
Best result I managed to get using only Curves
Brightness & contrast and Levels created too high contrast so it doesn't look similar to the original. Exposure destroyed too many bright colors in histogram. That's what I tried so far, the latest one is 3 Curve layers which seems to produce somewhat believable results, but is there a better way?
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A common though a bit complicated technique is known as Frequency Separation.
To summarize it very very briefly. You separate out the High Frequencies from the Low Frequencies. You can then lighten the Low Frequency areas which contains the color information while keeping your High Frequency area containing texture in tact.
I won't go into details on the how since there are hundreds of tutorials out there already on the topic. I will say if this is a regular part of your work you might want to look at Affinity Photo. They built in Frequency Separation tools making it a much easier process. Here's a tutorial showing it on YouTube:
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