: How to work on multiple canvas sizes non-destructively I am working on a UI project that requires multiple scales. Essentially I want to work at a high resolution(the original) but I need to
I am working on a UI project that requires multiple scales.
Essentially I want to work at a high resolution(the original) but I need to be able to export the different widgets all at the same lower resolution(for size purposes).
Because I have to export each widget manually(I suppose a script could handle all this very nicely) and at a reduced size, it is very time consuming.
The process is as follows:
Select Layer bounds selection(Ctrl-Click layer)
Crop
Resize/scale/reduce resolution
Export
Undo
Repeat for next widget.
I have to do this for every widget and every time I make changes. It is very time consuming and there has to be a better way.
I was thinking I could use a smart layer then transform it by scaling. That might only remove step 3 though. I still have to resize the canvas/crop,
Any ideas?
If a script is the right way to go, anyone smart enough to throw one together quickly for me?
Thanks.
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Lots of ways of doing this but this is the quickest I've found
Right-click on a layer or layer group and select Export As...
Change the scale to 50% and set format options
Hit Export All...
There's a specific function for exporting assets at different pixel densities in the top left of this dialog, but it looks like it's designed for people editing @1x and scaling up rather than down.
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