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Nimeshi706

: How to work on multiple canvas sizes non-destructively I am working on a UI project that requires multiple scales. Essentially I want to work at a high resolution(the original) but I need to

@Nimeshi706

Posted in: #AdobePhotoshop #BatchProcessing #PhotoshopScripting

I am working on a UI project that requires multiple scales.

Essentially I want to work at a high resolution(the original) but I need to be able to export the different widgets all at the same lower resolution(for size purposes).

Because I have to export each widget manually(I suppose a script could handle all this very nicely) and at a reduced size, it is very time consuming.

The process is as follows:


Select Layer bounds selection(Ctrl-Click layer)
Crop
Resize/scale/reduce resolution
Export
Undo
Repeat for next widget.


I have to do this for every widget and every time I make changes. It is very time consuming and there has to be a better way.

I was thinking I could use a smart layer then transform it by scaling. That might only remove step 3 though. I still have to resize the canvas/crop,

Any ideas?

If a script is the right way to go, anyone smart enough to throw one together quickly for me?

Thanks.

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@Samaraweera207

Lots of ways of doing this but this is the quickest I've found


Right-click on a layer or layer group and select Export As...
Change the scale to 50% and set format options
Hit Export All...


There's a specific function for exporting assets at different pixel densities in the top left of this dialog, but it looks like it's designed for people editing @1x and scaling up rather than down.

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