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: How to convert MagicaVoxel to vector? MagicaVoxel is “a free lightweight 8-bit voxel editor and interactive path tracing renderer”. It exports to .vox, .slab, .xraw, .qb, .cbj, .ply, .mc, .2d,
MagicaVoxel is “a free lightweight 8-bit voxel editor and interactive path tracing renderer”.
It exports to .vox, .slab, .xraw, .qb, .cbj, .ply, .mc, .2d, .iso
I’m not that familiar with these filetypes but would like to be able to export my MagicaVoxel creations into Illustrator or similar. What workflow would I need for this?
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There is probably an easier way than this, but I have done this and it makes an acceptable vector model:
MagicaVoxel —-> Export to .obj
Blender —-> Export to .dae
SketchUp —-> Export to .pdf
None of the export formats are actually vector formats.
The best you can do, if you want to go straight to Illustrator is export a PNG and place that into Illustrator.
If you want more control, you could export to .obj and open the .obj file with Photoshop. There you can alter rotation, lighting, etc - standard 3D stuff. But again, it's not vector. So even if you alter things in Photoshop, the best you could do is place the raster image into Illustrator.
Many 3D application actually render as raster and few save/export to vector format. MagicaVoxel appears to be merely a quick polygon-only 3D renderer.
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