: 3dsmax - Snap a single vertex of an object to a 0,0,0 (world), moving the entire object with it I need to position an object at 0,0,0 in the world for game engine purposes. Exporting as
I need to position an object at 0,0,0 in the world for game engine purposes. Exporting as an OBJ seems to ignore the pivot entirely.
Currently, I'm using a cube with a corner at 0,0,0 and lining the object up by eye but this is tedious and non-exact. How do you actually do this?
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Select your object, click on the move tool, right-click on the move tool to get the dialog. Type 0 0 0 your object will be moved to the origin.
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