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: Illustrator degraded texture quality during export I want to animate face of avatar in Blender3D by .png texture from Illustrator. I have .png texture/file 1026x1026px 29,1kb which contains 16
I want to animate face of avatar in Blender3D by .png texture from Illustrator. I have .png texture/file 1026x1026px 29,1kb which contains 16 different faces (I switch between these different faces in this one texture. It is princip of face texture animation - see down).
But quality of each face is very bad. Originally I had file 8892x8892px 405kb !!! and results was exellent but memory..... One Blender expert said that I need texture 1024x1024 or 2048x2048 max but as I said I have 1026x1026px and 29,1kb. So I am afraid that Illustrator compressed texture or degraded quality to the detriment of file size 29,1kb ?????? Normally Blender textures are cca 1.5MB!
Any ideas how to export it???? Where is problem? Thanks
how it works
here is image 1026x1026 29,1kb
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