: 3dsmax - mirror the "rotation" of an edge loop I'm building a wall and used the sweep modifier to create the wall trim. The problem is with the trim on the inside corner. I want the inside
I'm building a wall and used the sweep modifier to create the wall trim. The problem is with the trim on the inside corner. I want the inside wall corner shape to match the outside wall corner, basically a square.
So obviously I need to rotate the edge loop highlighted below, but I'm struggling. It's essentially backwards. I need distance from the corner at the bottom to be that off the top and vise versa. How is this done?
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