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Fox8063795

: Voxel smoothing on sketchup I have imported this 3D model from a voxel editing application and used the sketchup tool "soften edges" with 180deg angle between normals and both "smooth normals"

@Fox8063795

Posted in: #Sketchup

I have imported this 3D model from a voxel editing application and used the sketchup tool "soften edges" with 180deg angle between normals and both "smooth normals" and "soften coplanar" enabled. It can be easily recreated by just putting together some cubes and follow the soften procedure I wrote above. Here is a picture of what I have so far.


What I was trying to achieve with the soften tool, was to have the edges and hill zones not to look like steps from a stair. However it didn't work as expected.

I then tried a plugin for terrain erosion, but the results were quite similar, as it seems the plugin keeps the original structure.

Now, I know that the inverse process, from a high resulution model to a voxelated one is relatively easy to do, as there is a loss of information, however, how would one do the opposite way? Is there an automated way to do it, or I have to resort to some other tool? If so, can anyone point me towards the right way of doing this?

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