: Placing of pivot to center of faces in 3DS Max I need to switch from Blender to 3DS Max in some project and it requires precise pivot manipulation. In Blender, when I need to place pivot
I need to switch from Blender to 3DS Max in some project and it requires precise pivot manipulation.
In Blender, when I need to place pivot to center of some faces, I select the desired faces in Edit mode, Shift+S and choose Cursor to Selected. Then I go to Object mode and Object -> Transform -> Origin to 3D Cursor. This will move the pivot point of the object to that specific place.
Is this supported in 3DS Max? How? Thanks a lot!
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