: Indenting a shape into a model I want to use this 2d to indent my 3d mesh of a bottle to get a similar result to the example below Thanks for the help been trying to work this one
I want to use this 2d to indent my 3d mesh of a bottle to get a similar result to the example below
Thanks for the help been trying to work this one out for ages, if you have any other solutions that's fine, thanks :D
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Seemingly no answers from Maya owners. I haven't one, but this is the way how the job is done in CAD software:
Place the wanted inset shape in front of the solid
Project the inset shape onto the solid
Take the extrude tool and push the projected shape a little inwards
The result
Altough this is a free version of commercial CAD program, the shape projection function is not disabled. For those programs which do not allow shape projections, there is another way:
extrude the inset shape to a cylinder which goes inside the solid
duplicate the solid and subtract it from the cylinder. Now the cylinder fits against the solid
move the sylinder a little inside the solid
subtract the cylinder from the solid => the inset is ready
Here's a reproduction of the second method:
Place the inset shape in front of the solid
Extrude the inset shape to a cylinder, let it go a little inside the solid
Make a spare copy of the solid, subtract the solid from the cylinder
Place the spare copy, move the cylinder to make it to intersect
Subtract the cylinder from the solid. Done.
NOTE: Step 3 is essential. If the solid has a thin wall, without step 3 it's difficult to avoid a hole:
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