: Why does my color correction look different if I put it under my lighting correction? I'm working on concept art for a video game, and trying to keep my designs easy to implement in a game
I'm working on concept art for a video game, and trying to keep my designs easy to implement in a game engine. However, during my initial brainstorming, I focused mostly on shapes and added lighting & colour correction filters after the fact to get the colours I was looking for.
Apparently during this process I placed my lighting filters under my colour filters. Since ideally there would be no colour filters applied when implementing this in the game engine (the colours would be chosen correctly in the first place). I reversed the order of these filters and suddenly my concept didn't look nearly as good - it turns out the order in which you apply these filters matters.
I'd like to know what causes this to happen, and if there are any workarounds to create the same end-effect with less/no colour-correction at the end.
For reference my layers are arranged as such:
Which results in the following image (which looks how I'd like!):
If I re-arrange my layers so the lighting is on top (which is ideal):
It results in the following image (which doesn't look how I'd like):
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