: Designing fonts I'll soon be completing my M.A. in technical and professional communications and will hopefully find employment in that field. However, I have recently developed a passion for fonts
I'll soon be completing my M.A. in technical and professional communications and will hopefully find employment in that field. However, I have recently developed a passion for fonts and font design and I have some ideas for beautiful and useful fonts I'd like to see. So, as a hobby I would like to learn the basics and, eventually, advanced techniques of font design.
So where should I start? I have a firm grasp of document layout and design and the font-related subjects therein, and I know the difference between serif and sans-serif fonts but that's really all I know. So it's a totally new subject to me academically and I'm excited to learn.
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The first thing to understand is that there's a whole world of principles about the fine details of typography before you get into the nitty gritty of designing fonts. Designing good fonts is hard, and it's important to have a good understanding of typography in general seperate to getting stuck in with font design tools.
So step 1: read up on typography. It's something people have been refining and getting better at for hundreds of years (thousands when you consider how press typography was influenced by calligraphy), so it's worth taking that history seriously and learning lessons that were learnt long ago.
Q&A sites aren't great for book recommendations because it turns into polling and doesn't compete with actaully researching and reading reviews, but it's fair to say that The Elements of Typographic Style by Robert Bringhurst is considered by many to be a venerable bible, but like most bibles sometimes criticised as unnecessarily prescriptive and over-opinionated. And at the opposite end of the scale, Getting it Right With Type is the closest I've seen to an example of a no-fuss, straight to the point overview of the basics (typography books are almost always highly opinionated - this one is too, but less than most and more cleanly seperated from the facts than most!).
While you do so, one gotcha to be aware of: keep an eye out for dogmas in typography and inspect them for a basis in fact. There are many rules people quote that were learned the hard way over hundreds of years, and many more rules that are just personal taste and aesthetics, and the two are often muddled up. Respect the history, but keep a critical eye.
It's not a bad idea to experiment with font design while getting stuck in on the basics of typography - it can do no harm and it's always a good idea to come up with ideas while niave, then get educated, then look back at them and see what you make of them. But making quality fonts is hard, so treat these as sketches, trial and error and experimentation at first. Have realistic expectations.
The answer to the question where to start with font design has to be to research the principles of typography. With it's long history and centuries of trial and error, typography is about as close to a refined science as there is in design. Also, because it's a skill like any other, have a go at doing it and learn by trying and making mistakes.
Doing this will give you loads more very specific, focussed questions about font design. Then ask them here :-)
Edit: Just realised this article lacks pointers on where to start with the practical side of making fonts and experimenting. ilovetypography have a great two-part article on that. Quick summary/highlights in case the link goes down:
Software options: Fontographer for Mac seems like a solid mid-price option for a font creator, Fontlab Studio is a popular standard, FontForge is a worthy and powerful (but not simple or slick) free open source option, Font Creator (Windows only) and Type Tool are decent affordable entry-level/hobbyist options, DTL FontMaster is great (if you have money to burn).
Sketch a font using whatever you are most comfortable with first, so technicalities don't get in the way of creativity and developing the style, then be prepared to spend a long time translating this into the font editor
Make choices early about the style of characters with different styles, like 4, Y, J, g, a, w
Consider bringing curves slightly above/below the x-height/baseline, for better perceived consistency
Consider negative and/or asymettrical sidebearings alongside kerning (e.g. bringing the curl of a j outside the left sidebearing below the previous character, before specific kerning pairs are considered)
But also: while being aware of details like the above, don't let them bog you down too early in a way that squashes creativity
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