: AE: Particle Emitter Sourcing Multiple Sprites/Layers (Particular) Looked it up on The Cow, but the answer was very vague so I'm probably not doing it right: I have about 200 icons I want
Looked it up on The Cow, but the answer was very vague so I'm probably not doing it right:
I have about 200 icons I want to randomly disperse amongst the comp and have move organically. How can I use particular to have the particles use multiple sources / layers / sprites, so we can see all of the icons using only one emitter?
Thanks!
More posts by @Reiling762
1 Comments
Sorted by latest first Latest Oldest Best
Woah that Cow link is intense! An idea:
Arrange your "basic" grid using Gridder
Push everything around a bit to get an "organic" feel
Try wiggling each layer's position—maybe using wiggle(0.25,50)
Or whoops I totally missed the Particular question. Create a comp 200 frames long, have each icon be one frame long (so when you RAM preview this it speeds through everything crazy-like [this is for Particular btw]). Then in your Particular settings… image attached!
Terms of Use Create Support ticket Your support tickets Stock Market News! © vmapp.org2024 All Rights reserved.