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Merenda852

: What software should I use to design clipart pictures of human's performing different exercises? I am building a database with descriptions and various other information for strength training exercises.

@Merenda852

Posted in: #ImageFormat #ResourceRecommendations #SoftwareRecommendation

I am building a database with descriptions and various other information for strength training exercises.

One of the most important things is to actually let the user get a visual idea of how to perform the exercise, so I want to build a set of clipart pictures that show them. The best example of what I would like to do is this:



(Source)

Their pictures are in .bmp format, but I don't know how they built them. What's the best/easiest way to accomplish this? Is there software out there that can help with this?

It seems like the best approach would be to be able to design a human mockup and then be able to manipulate its joints to show them in various positions. However, I have basically no experience in design/computer graphics so any help and directing me to relevant resources would be much appreciated.

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@Angie364

Illustrator would be the best for redoing those designs. A great resource is this site: vector.tutsplus.com - there's tutorials from beginner to intermediate and also other links.

If there's something specific you need to do (like I see there's graphs as well as line drawings) check on the adobe help site as well as seeing if there's any adobe video tutorials on tv.adobe.com
You can use the illustration you have as a template that you can trace (place it into a layer, dim it, draw in new layer over the top). there is live trace (quicker) which can work well with high contrast however it is not always as accurate as manually tracing/drawing shapes (time consuming but once you have it as a vector then it has infinite uses.)

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@Caterina889

Each figure is drawn independently using whatever method best suits you.

Drawing then "manipulating joints" isn't really how it's done unless you are thinking of 3D figures.

Final desired output would determine the best software to use. In general, using a vector application to create the figures would allow some editing of the same figure repeatedly. In addition, vector applications offer infinite scaling and output possibilities. However, most vector applications are not geared to "get this done today if you've never used our software." They can take some studying.

Realize your question is sort of akin to "I want to build an internal combustion engine, but have no experience. Where do I start?" The question is a bit broad and undefined. While illustration certainly is not rocket science, any software requires some knowledge.

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