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Margaret771

: How do people get those gorgeous, high-resolution UI screenshots without using Retina display? I'm talking about screenshots like these: These images appear completely non-pixelated and in high

@Margaret771

Posted in: #Resolution #Screenshot

I'm talking about screenshots like these:




These images appear completely non-pixelated and in high resolution. The first one is a a vanilla, operating-system level menu bar in Mac OS, and the second one is in Blender, which does all its own menus.

Is there a trick to getting screenshots like this?

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@Nimeshi706

One option, which many have missed, is that often UI shots are recreated to allow customization for marketing materials. It is entirely possible that what you believe to be a screen shot, is not a screen shot at all, but rather a carefully crafted image on its own.

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@Eichhorn212

There could be all sorts of ways.


It could be a retina screen, which would most likely make the image 4x larger.
It could also be that they just changed their accessability settings on their OS so that the UI is larger.
Or, they could have just zoomed in on their OS's UI elements and took a screen shot.

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@Eichhorn212

While you can increase text size etc to magnify things before taking a screenshot Another option to try (on MacOSX) is to use the disability features to zoom the screen in before taking a screenshot. I haven't used a mac for over a year but I remember in 10.5 you could zoom in quite a lot and I think it stayed quite clear. I'm sure similar features are available (or addable) on Windows.

You will also find Blender actually has some extra features of it's own. This is mainly due to it drawing all of it's own interface with opengl.

In the preferences you can set the dpi as high as 144 making all the interface text twice as large and then most window contents can also be zoomed.

For an example see the following image (open in a separate window to show full size). DPI is at 144 and the node content is at full zoom. Notice the size of the cursor and the menu text compared to the window content.

Unfortunately I believe the ability to scale like this is rather unique to blender.

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@Mendez620

The type of the display is not actually important. Any decent OS has options to set the screen resolution and/or font, icon and other GUI elements sizes.

Here is simple example:



It has been taken on my netbook with OpenSuse and 1024x600 display, far away from "retina display". I simply set the default UI font to DejaVu Sans 24 and switched on all "anti aliasing" and "subpixel" options.

BTW, the images, demonstrated in the question are not so great quality. You can see, that the fonts are blurry because of the anti-aliasing.

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