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Welton168

: Some ideas to improve my skill in 3ds max modeling I'm a beginner in 3DS Max and I want to start/improve my modelling skill!!! Any ideas for some objects that are both easy and use many

@Welton168

Posted in: #3dsMax #Education #Modeling

I'm a beginner in 3DS Max and I want to start/improve my modelling skill!!! Any ideas for some objects that are both easy and use many modifier and technics?

Thanks and have a good day!

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@Turnbaugh909

It's best to learn one particular kind of modelling first, and avoid modifiers for a while because they're so incredibly diverse in what they each do, and manually learning to model without them will give you a much better initial understanding of how modelling works.

The two most popular types of modelling are NURBS and Polygon modelling.

Depending on your goals and interests (games vs product design/renders, characters or whatever) one of these two types of modelling will be more suitable for that kind of object, and should be the direction you first take.

3DS Max is relatively better at Polygon modelling than it is NURBS, but its NURBS are nowhere near as bad as they once were rumoured to be.

Very generally speaking: Polygon modelling is easier to learn but harder to master, whilst NURBS modelling is much more difficult to initially learn but easier to master.

A hard rule, if you want to do game art, go Polygon modelling.

For every other kind of modelling the choice is more a blend of personal choice and determining what's best for the preferred objects. Once you get good at NURBS modelling it's generally much faster and less fiddly than Polygon modelling, but it is difficult to learn.

I don't like either of them but persist with both until something can read my mind.

Hard Surface Modelling in Polygons with smooths will teach you the best ways to think about polygons, and concurrently demonstrate why NURBS are a better way to do it, ironically. And Hard Surface Models look the coolest.

Plus there's some great videos on this because it was very fashionable for a while a few years ago. Start here, this guy uses an absolute minimal number of polygon modelling tools to get great results very quickly, and is explicit about how to shape edges and polygons for best results:
www.3dtotal.com/tutorial/3d_studio_max/hard_surface_essentials/hard_surface_01.php

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