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Cooney243

: How can I render a 3D crystal object? I've been trying to make pretty much exactly this crystal: http://wallpapersus.com/wp-content/uploads/2012/03/abstract-crystal-digital-art-3d.jpg Now, the only

@Cooney243

Posted in: #AdobePhotoshop #ResourceRecommendations #SoftwareRecommendation

I've been trying to make pretty much exactly this crystal: wallpapersus.com/wp-content/uploads/2012/03/abstract-crystal-digital-art-3d.jpg


Now, the only thing I've used is Photoshop CS5, and it doesn't seem to be quite capable for that sort of work. I'm by no means a 3D artist either.

Still, I'm willing to pick up some 3D software to achieve this. What are the bare basics I require to render this sort of image? What software should I be using, if my main and only interest is on rendering something like that?

I've made simple models before, but never something with this sort of crystalline effect.

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@Ogunnowo857

This could also be illustrated with a vector editor like AI or a raster editor like PS, like Rafael mentioned. It is quite similar to a "low poly" illustration, which are quite trendy nowadays. This link has a tutorial on how to create a low poly portrait that can give you an idea of the method. It is quite time intensive and not for the faint of heart, but if you are like me and suffer of Mayaphobia (irrational fear of 3D editor software) it is a viable solution.

The basic idea, using AI, would be like this


Draw your general outline of the shape. I have simplified it to a single gemstone in my example.
Triangulate: start drawing triangles (or polygons) on top of the shape. Make sure to add triangles for the reflections and refractions (things you see throw the shape).
After all triangles are done and tidy, start colouring.


Select a triangle using the direct select (a.k.a. black arrow)
Change its colour either by picking it from a reference image using the eyedropper or by selecting a different fill colour



I really don't have time to finish the whole gem right now, but if I have time later I will finish it. It would look something like this:



Tips:


You can do the triangulation on top of the reference image and use a contrasting stroke colour so you can see the shapes you are creating. After you colour them, you can remove the stroke colour.
Don't be too tidy while triangulating. Actually, be extra non-tidy and overlap the polygons if you want. After you are done all of them, select them all and using the pathfinder apply "divide". This will get rid of overlapping areas and simplify the triangulation.
After colouring and removing the stroke you might notice that some of the polygons do not align perfectly. You can fix this two different ways:


Select the points that are not aligned and using the align window select "align to selection" then "vertical align center" and finally "horizontal align center". All the points will end up in the same spot.
Select one of the corners of the polygons and move it so it overlaps the adjacent polygon.

For extra effect, fill some of the polygons with gradients instead of flat colours.

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@Jessie844

Yes. A good illustrator can achive that in Corel, Illustrator or Photoshop. A very good one.

The rest of the mortals need a 3d program with some specific render engines, specificly a raytrace or path trace, one of the so-called phisically based.

You can use some excellent free tools. For example www.blender.org, Probably the best "all in one" option.

Or use www.sketchup.com and a render engine like www.kerkythea.net but you have several options on the extensions page (of Sketchup).

But the specifics on how to do that image are a little complex for a detailed answer.


Make the model
Prepare the materials
Prepare the lighting
Tweak the materials, prepare additional passes if needed
Make the final render


Here is a simple test:
Crystal Blender Render otake.com.mx/Foros/CrystalTest.jpg

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