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Tiffany317

: Gaming Icon Question for A Flat Design Gaming Portal My designer is working on a flat design for a gaming portal for World of Warcraft. We want to use icons for a sub-menu and figured using

@Tiffany317

Posted in: #ResponsiveDesign #WebsiteDesign

My designer is working on a flat design for a gaming portal for World of Warcraft.

We want to use icons for a sub-menu and figured using icons directly from the game would be best from a user perspective. The problem is that the icons are all 3d. Here's an example:



We'd like the menu to look like it's a part of the flat style but we're not sure what to do to pull it off. Also using these icons breaks any type of uniformity that a menu usually has (since all the icons are fairly differently)

We can use random flat icons because the sub-menus ARE a little generic... but I still think that using something from the game would be best for users.

Does anyone here have any input that can help us come up with a workable idea to use?

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@Holmes874

The icons should match the overall aesthetic of the UI. If you're going for a very flat aesthetic for your UI, the icons should follow along.

So if you're using this subject matter:



Redraw it so it fits your flat UI (really quick/rough example):

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@Shakeerah625

I'm feeling where you're coming from as far as making the users feel comfortable through familiarity, but ask yourself:


Will using icons that look just like what's used in game really be a
good way to represent the functionality for my interface?


I suggest that you focus on using the color scheme and style of the game and icons in the interface to create a familiar feel, but keep the icons purpose-specific.



Look at the color scheme, image theme, and button style to format your interface and its icons. Decide on a happy medium between functionality and the desired theme.

Your users will be far more impressed by on-topic icons themed in the style of the game without copying the actual icon designs.

Edit: If the icons in question have exactly the same functionality / intended purpose as the ones in the game, then there's certainly nothing wrong with using the same designs in the style of your interface.

Good luck!

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