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Annie732

: Baking Problem in 3ds max First of all: I actually checked if 3d software is in this site's scope. Apparently it's kind of grey area but it is allowed (especially when it comes to texture).

@Annie732

Posted in: #3dsMax #Texture

First of all: I actually checked if 3d software is in this site's scope. Apparently it's kind of grey area but it is allowed (especially when it comes to texture).

So, I made a low poly model in Autodesk 3ds Max 2014, unwrapped it and baked it (via render to texture, ambient occlusion as diffuse).

I immediately noticed that there's a problem alongside the seams: there were gaps there (see image below), and I couldn't find a way to fix them.

Here's a image showing the difference between the model with no material (and hence the solid white), and a copy of the model with the diffuse map.


Seams are in green here:


The UV template:

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@Cugini998

It's downsampling. Read about EdgePadding. Hope it helps.

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