: 3DS Max Length/Height flipped? It's been a few months since I've done any modeling in 3DS Max 2010. When I went to create an object, I noticed something funky about the definition for Length/Width/Height
It's been a few months since I've done any modeling in 3DS Max 2010. When I went to create an object, I noticed something funky about the definition for Length/Width/Height parameters on the right...
I am honestly confused by this. If I remember correctly:
Length should coordinate with the X-axis.
Width should coordinate with the Y-axis.
Height should coordinate with the Z-axis.
Am I thinking wrong or is there something going on here?
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Yeap, they are.
It's due legacy. Since for compatibility with old versions it can't be changed in new one it stays so for ages.
But there some Buts:
Each object have a 'pivot' that 'holds' axes and it can be rotated in any way independently from object itself
Even pivot's axes are 'imaginary', they're created for usability
Box is a scripted object, i.e. length is only 'label' of Y axis measure, 99% of modelling time You will no have such values as 'length' (at least I had no for 10 years)
To view local axes switch 'view' on 'local' (dropdown that seen on screenshot).
To move, rotate, scale pivot go Hierarchy tab > Affect Pivot only
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