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Kimberly620

: How to improve my timeline graphic? I'm making this graphic to explain a game mechanic and my problem (middle example) is that Aiming and especially Firing do not clearly appear as being main

@Kimberly620

Posted in: #DesignPrinciples

I'm making this graphic to explain a game mechanic and my problem (middle example) is that Aiming and especially Firing do not clearly appear as being main timespans (yellow and orange) but subsets of them. I cannot simply place the labels first because Rushes, Kill Bullet and Hit are events that occur at the beginning of those timespans. I can't find a solution that wouldn't make the graphic more complex.

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@Michele215

I would recommend a Gantt chart here. This is specifically designed to show the components and length of multiple and/or nested time-based events. The time frame is certainly on a different scale, but the principles are still the same. Change weeks to seconds (or even microseconds) and the Activities into yours.

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@Speyer780

If Kill Bullet and Hit are instant events, they are lines or points, not blocks. That's your problem. If you're generating bar graphs in a program (Illustrator or Excel), change those data points to 1 or 3 or even 0.25 (something very small) and put the label outside the graph with an arrow pointing to the line.

The second one makes the most sense, because "Rushes" take up part of the "Aiming" timespan, but it's part of the same overall event. You only have X time for Aiming, and Rushes consume X minus n part of that time.

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@Nimeshi706

You're trying to cram sequences, event lengths, and labels into an abused stacked bar graph. Consider organizing this information using a flow chart.

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