: How to scale/rotate vertexes/edges/faces around a point in 3DS Max? When using Blender, you have a "3d cursor", that you can put it on a location and then make an operation like scale and
When using Blender, you have a "3d cursor", that you can put it on a location and then make an operation like scale and rotate around that point. Can
I do the same in 3DS Max?
When that point is placed on one corner of an edge, that corner remains stationary while the other corner is scaling/rotating. For the polygons it is the same way.
How can I do something like that in 3DS Max?
For scaling -
From this -
To this -
For rotation -
From this -
To this -
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