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LarsenBagley460

: Is there a way to render freestyle edges in 3DS Max? I'm trying to make a render where the straight wire-frame is rendered together with the curved - Is there a way to render freestyle

@LarsenBagley460

Posted in: #3dsMax

I'm trying to make a render where the straight wire-frame is rendered together with the curved -


Is there a way to render freestyle lines in 3DS Max and combine them with a wire-frame material so that I get a result like that?

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@Sent7350415

This can be done using the standard built-in 3ds Max shader Composite.

First, open the Material Editor and create a Composite material and apply the material to the primitive.



Now that you have the Composite Material created and applied to the geometry, the next step is to define the Base Material and the Wire Material.

The slot Base Material has already a Standard material and its color will define the main filling color of the wireframe rendering (the surface in other words), that in this case is going to be white. So double-click the Base material and change the diffuse color to white.

After this, add another Standard material to the slot no.1 {as shown in picture 2 (make sure it is checked)}, change the diffuse color to your preferred edge color (black in this case) and check the Wire checkbox of the Wire material as in the picture no.3.



Screenshot:



Note:


If you want to change the edges thickness, go to the Size parameter which is in the Wire zone in the Extended Parameters rollout of the Standard material parameters of the Wire material.
It is not possible to render two states of the same geomtery at the same time, you will have to rerender the geometry (with Turbosmooth and without TurboSmooth) and merge the result in one image.

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