: How to model with "isoline display" in 3DS Max? When used a "turbosmooth" modifier with "edged faces" pressed on, there is a feature called "Isoline display", which ignores all other edges but
When used a "turbosmooth" modifier with "edged faces" pressed on, there is a feature called "Isoline display", which ignores all other edges but those from the original geometry and at the same time they adjusting to the shape of the edges of the turbosmooth modifier. -
However, when work in "Editable poly" with the modifier displaied at the same time, those edges are still there, however I can work only with the straight edges (the orange once), not with those that are made by the "Isoline display" -
Is there a way to work with those edges? It would look something like this -
More posts by @Kaufman565
1 Comments
Sorted by latest first Latest Oldest Best
Unfortunately it is still not possible in 3dsmax.
5 years ago I talked about this being the case, and it is still not there and not planned to be in 3dsmax 2016.
Terms of Use Create Support ticket Your support tickets Stock Market News! © vmapp.org2025 All Rights reserved.