: Specific problem in texturing of a realistic 3d earth model Why am I HERE? I want to ask very much specific question about a problem I faced while making a realistic earth model in Cinema
Why am I HERE?
I want to ask very much specific question about a problem I faced while making a realistic earth model in Cinema 4D. There are dozens of tutorials available on this topic in youtube and other sites. But all of them neither satisfied me nor solved my problem. I think you guys can help me.
What is the problem?
In the real images of earth taken from the space, the edge of the earth appears to be very much diffused and one cannot find any sharp boundary (may be it depends upon exposure of the camera). See the image below.
Now in all the tutorials (I have seen) they failed to make such a diffused edge having no boundary between earth's land and the atmospheric glow. So ,how their earth looks like, is the following:
Next I tried hard to make the edge diffused but I failed and this is my problem. So, where I have ended is as following:
What do I want?
I want somebody to help me to make the edge diffused as real. Please tell me how to do that?
Note: I have used three materials as texture for earth, cloud and atmosphere on three different sphere of increasing radius. Then "object glow", "glow" and "color correction" is also used. Any other technique will also be appreciated. More, my version of Cinema 4D is R 16 studio.
Caution: I have asked this question before to some other people. They have suggested me to use photo-shop to make the diffusion. But I am creating a 3D model and wish to animate it. Therefore, photoshopping will not help me!
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(Old question but ill still try to help)
I would suggest that you apply the Glow Options in C4Ds Material Option this should give you what you want. If the Glow effect is too minimal increase the "Radius".
Should look like this then:
I faced i similar problem with getting the edge diffused edge you are looking for. You have the right idea with building your globe with separate layers, ie the ground, the clouds and an atmosphere layer.
What I had to do was render the animation to after effects.
When rendering the animation render a separate alpha channel.
When you get into after effects create a new comp with the animated frames and use your alpha channel to create a sharp mask around the globe.
Create another comp and import the comp you have just created twice, it is important to include this twice.
Use the layer behind and add blur, you will have to tweak this to you needs, but this will give you an animated globe with a diffused edge that you can render out of after effects.
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