: Making a mirrored design's text "readable" I am an amateur texture designer and I have been working on my own design for a vehicle from the game Arma 3. For the side of a vehicle I am texturing
I am an amateur texture designer and I have been working on my own design for a vehicle from the game Arma 3. For the side of a vehicle I am texturing for, it mirrors one side to the other. So if on one side it says "POLICE" on the other side it says "ECILOP".
Is there a way that I can make the text read "POLICE" when the template is mirrored so that it reads correctly on both sides?
This is the vehicle template:
More posts by @Shanna688
1 Comments
Sorted by latest first Latest Oldest Best
If you have to use the same image for both sides and one is being mirrored what you want is an ambigram.
From Wikipedia
An ambigram is a word, art form or other symbolic representation whose elements retain meaning when viewed or interpreted from a different direction, perspective, or orientation.
There are plenty of online generators and tutorials on creating ambigrams. Most I've seen work with a 180 degree rotational symmetry, but what you want is mirrored symmetry, so keep that in mind.
Edit: This is something I came up with very quickly, not sure how well it works for your situation as I'm not sure in what context/size etc people will be seeing this, but it gives you an idea of what you can do:
This is what it looks like on the texture - it reads exactly the same when flipped:
Terms of Use Create Support ticket Your support tickets Stock Market News! © vmapp.org2024 All Rights reserved.