: Homogeneous color of object I am trying to achieve the effect bellow (source: Twitter official blog header image). I have a background color and a few colorful flat objects that I want to bend
I am trying to achieve the effect bellow (source: Twitter official blog header image).
I have a background color and a few colorful flat objects that I want to bend into the background color like bellow.
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Easiest & Fastest, non-destructive (important) way would be to create a "Gradient Map" Adjustment Layer. Put this layer on top and create a gradient from "#327db6" colour to "#5399d4"
You will have to play around with placements of the colours on a gradient as it all depends on the underlying brightness of the colour.
With a default gradient, all the bright/white colours will change to the colour on the side of a gradient and all the dark/Black colours will be matched to the colours on the left side of the gradient. Unless you check "Reverse".
The reason why you would use gradient map over blending modes:
much more control over what colours get changed to what colour
You just need 1 layer which controls all underlying items
A totally non-destructive way
is much less confusing if you have a lot of layers underneath
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