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LarsenBagley460

: Rendering for big productions How much time does it take for large studios to render a big production? I don't know much about animations or rendering, but I cannot figure out how things work.

@LarsenBagley460

Posted in: #Animation

How much time does it take for large studios to render a big production?

I don't know much about animations or rendering, but I cannot figure out how things work.

Let's take this article as an example about Cars 2 and Pixar's rendering farm (I know it's 2011, but I'll be happy to be enlightened about both how it worked and how it works now).


One of the keys to Pixar's ability to do what it does is the giant,
powerful render farm located in its main headquarters building here.
This is serious computing power, and on "Cars 2," it required an
average of 11.5 hours to render each frame.


Those are not the first figures that I can find, there are other examples, but the time seems pretty big to me, considering the following (and maybe it's here that I am mistaken):

A film lasts about 90 minutes, with a framerate about 25fps, which taking 11.5 hours average per frame would give a theoretical rendering time of more than 4000 years. And it's not considering 4K, stereo 3D...

What am I missing? Can someone explain how things work and how it's done in a simple way?

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@Debbie163

Let us asume the numbers on the article you quoted are acurate.

11.5 hours average per frame, per cpu. Your 4000 years is on one cpu. If you have 12,500 cpus it is a simple division. 4000 / 12,500 = .32 years. Like 3 and a half months.

But that would be just raw time. Assuming all magicly apeared ready to render.

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