: Is there away to... ahem... "flip convexity" in AI? For example: If I create a rounded rectangle and spend a few minutes adjusting the "roundness" of the corners, till I get it the way I want...
For example:
If I create a rounded rectangle and spend a few minutes adjusting the "roundness" of the corners, till I get it the way I want...
Is there a way to turn these corners from convex to concave, while preserving the roundness value?
In the end it wouldn't look like a rounded rectangle, but like a rectangle that someone with a perfect jaw has bitten off the corners of...
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Not sure if this is what you're after, but you could make circles and "minus front" from Pathfinder.
In newer version(s), you can direct-select the path and then double click the Live Corners widget that should appear near the corner.
Without live corners you can try: (after you set the roundness) select the corner anchor points individually, and then rotate them. Upper left: 90, lower left, -90 etc
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