Mobile app version of vmapp.org
Login or Join
Debbie163

: How to create perfectly curved shapes in vector art? One of my weak spots are the smooth and curved shapes. Normally, i use various tools to do that: Pen Oval with angulated corners, and processed

@Debbie163

Posted in: #BezierCurve #Technique #Vector

One of my weak spots are the smooth and curved shapes. Normally, i use various tools to do that:


Pen
Oval with angulated corners, and processed with effect-warp or manually
3d revolve with some sphere or rectangle, and a custom symbol.


So, why can't I understand this kind of technique?

An example image of what I mean: (note: I don't want to reproduce this image, I just want pointers on how to achieve a similar style in vector curves.)



Is there someone that could help me? Thanks in advice.

10.02% popularity Vote Up Vote Down


Login to follow query

More posts by @Debbie163

2 Comments

Sorted by latest first Latest Oldest Best

 

@RJPawlick971

I want to complete Vincent's answer.

Your image, as far as I see it can easily be made with two lines with art brush applied to each of them.

As you can see in my image below, both lines are made of only 3 anchor points. By making your own brush and some fine tuning, you can get to that result in no time.

Also, keep in mind that you can change the lenght of each of the two handles of one anchor point individually. This will come in handy.

10% popularity Vote Up Vote Down


 

@Merenda852

It's hard to give hard and fast rules or techniques, but here are a few tips:


Construct your curves from actual circles or ovals if they seem they are parts of ovals or circles rather than trying to create them yourself. Draw an oval and extract the part you need. Fuse it to your own line work using join. It's very hard to draw an exact circle with the pen tool by hand, but it's easy with the ellipse tool.
Use as little anchor points as possible. Remember that a regular ellipse is only four anchors, with their direction handles parallel to each other.
Ensure that your curves are smooth by always keeping the direction handles in a 180° from each other. That way there is no 'budge' in your curve at the position of the anchor. Unless, of course, you need a point in the shape.
Try to avoid 'overextending' an anchor's direction handles beyond the next's general direction: If you move anchor A's handle beyond the intersection of the two black lines, it will create a curve that seems forced.

10% popularity Vote Up Vote Down


Back to top | Use Dark Theme