: Making a gradient from a set of solid-filled shapes I want to make mesh gradient from an abstract figure. The original figure made by adding an abstract solid figure as a Clipping Mask to
I want to make mesh gradient from an abstract figure. The original figure made by adding an abstract solid figure as a Clipping Mask to a camouflage vector pattern. The resulted figure attached in raster.
My idea is to make a gradient transformation inside this figure, to transform sharp boundaries between each two different color regions into gradients.
Maybe, there are some tutorials available on the Internet, but I cannot find anything still.
My figure is:
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One possiblity is to blur all and then cut your shape. the result would be something like this:
All transitions between areas are now gradients.
If you have a visio of non-blurred sharp looking result that still is gradients, the sharpness can be created by adding some other texture that's not blurred. A couple of examples:
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