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: Maya 2017 - Mesh Mirror results my mesh wrongly symmetry sculpt Assume I have a cube with: subdivisions width = 4 subdivisions height = 4 I delete the 4th faces I mirror it Apply
Assume I have a cube with:
subdivisions width = 4
subdivisions height = 4
I delete the 4th faces
I mirror it
Apply the mirror then move the offset to make sure no subdivision width is hide, next I press W to complete mirror
Now my sculpt's symmetry is messed up, you see the symmetry is shift to the left (of the camera)
I have tried center pivot, freeze transformations. But nothing works.
PS: I got another clue: to make symmetry sculpt work properly, center pivot is not good enough, we have to bake pivot.
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Ok, according to the clue I got: to make symmetry sculpt work properly, center pivot is not good enough, we have to bake pivot.
So before mirror the object (step 3 of the question), I have to edit the pivot point (hold D or insert then drag the pivot point). See the image below:
Here I'm in front view.
1.Hold D to make the pivot point movable
Drag the mouse to move the pivot point the appropriate position
then bake pivot (Modify > Bake Pivot). After that, I can mirror the cube.
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