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Sherry646

: Proffesional game or animation 3d models I'm learning how to make 3D animation (I know that one person can't do much in this topic but I want to give a try). I have been keen on it for

@Sherry646

Posted in: #Animation #Modeling

I'm learning how to make 3D animation (I know that one person can't do much in this topic but I want to give a try). I have been keen on it for 1-2 years, but I have been started doing it seriously a few months ago. Is it possible for me (one-person team) using programs like Blender etc. to make something like this:

or this:

I'm quite talented in art and this stuff but I'm having doubts if it's reachable level for me. That's why I'm asking. Maybe Maya can do the trick.

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@Cugini998

Blender is open-source and freeware, and though there are a lot of competing high dollar value DCCs out there, it's worth remembering that Blender is actually used in a fair few pipelines in studios, because it's powerful, it works, and it often has newly developed tools and idea before some of the paid DCC apps.

That said, I myself don't use Blender much, I use modo as my DCC of choice - and for advanced texturing when I need super high detail beyond what I can do in modo and/or Affinity Photo or Photoshop, I go to Allegorithmic's Substance Painter.

Yes, you can achieve that quality of work yourself, without a team - just takes time, patience and acquiring skill.

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@Angie364

The short answer is yes.

You can create any level of detail, what maters is your modeling skill and your familiarity with the software.

You can create some amazing things with Blender and even Unity

Yes some programs can perform some functions better than others but there is no team that doesn't use a bunch of software programs to achieve a final result.

The last picture you reference is certainly not done all in one program. Probably Maya for rigging, Zbrush for modeling, maybe Rhino for textures.

The bottom line is use what you are familiar with/have access to, work on fundamentals of modeling and worry about the software later.

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