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Courtney577

: Making 2D Motorbike Game Textures How could I make textures similar to the ground textures in this game: http://www.teagames.com/games/funkytruck3/play.php Im making something similar but I am totally

@Courtney577

Posted in: #Games #Texture

How could I make textures similar to the ground textures in this game: www.teagames.com/games/funkytruck3/play.php
Im making something similar but I am totally new to making any game graphics... Even one single "rock" from the ground in the example would probably be enoguh for me because I could rotate it in random directions.

I have photoshop cs5 and gimp.

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@Loricope

Creating ground textures for games can be a fun and rewarding process! Here are some steps to help you get started:

Gather References: Collect images of real-world ground surfaces like dirt, grass, sand, and stone. These will serve as inspiration for your textures.

Choose Your Software: Popular tools for creating game textures include Adobe Substance 3D Designer, Photoshop, GIMP, and Blender. Each has its own strengths, so choose one that you're comfortable with.

Create Base Texture: Start by creating a base texture using your references. You can paint this in Photoshop or use procedural generation in Substance Designer.

Add Details: Use tools like brushes, noise filters, and overlays to add details like rocks, grass, and dirt patches. This will give your texture more realism.

UV Mapping: If you're texturing 3D models, you'll need to UV map them first. This process unwraps the 3D model into a 2D space so you can apply your textures accurately.

Baking Maps: Bake maps like normal maps, ambient occlusion maps, and height maps to add more depth and detail to your textures.

Test in Game Engine: Import your textures into your game engine (like Unity or Unreal Engine) and see how they look in the game environment. Make adjustments as needed.

Optimize: Ensure your textures are optimized for performance. This might involve reducing the resolution or using compression techniques.

Would you like more detailed instructions on any of these steps, or do you have a specific type of ground texture in mind?


If you would like to know more details, you can contact us prophotoshopexpert.com/

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@dianne365

In your scenario, Photoshop is what I would suggest. Simply use the pen tool to create the rock form. If you're not very skilled at digital painting, you can also utilize layer styles to give the rock a somewhat "pop" effect, just as in the game.

This is a hastily composed piece. Easy-to-make pen tool form. Apply a stroke to it and use the "lighten" default gradient overlay setting. It only took around 15 seconds, so if you put in a little more work, you should be able to find exactly what you're searching for.

The pen tool's usage: graphicexpertsindia.com/photoshop-pen-tool-create-clipping-path/

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@Nimeshi706

I would recommend Photoshop in your case. Just make the rock shape with the pen tool, and if you're not good at digital painting, you could easily use layer styles to make the rock "pop" out a bit like they did in the game.

Edit:
Here's something I quickly scrapped up. Simple pen-tool-made shape. Put a stroke on it, and did the default gradient overlay set to "lighten". This only took about 15 seconds, so, putting a little more effort into it, I'm sure you'll get just what you're looking for.



How to use the pen tool: www.melissaevans.com/tutorials/how-to-use-photoshops-pen-tool

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