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Radia289

: Who is in charge of creating fake logos and products for movies/games, and what are good examples of them? Who is responsible for creating such products? Are they usually done by the props

@Radia289

Posted in: #Games #Packaging

Who is responsible for creating such products? Are they usually done by the props team? Or are there companies that specialise in them?

Here are a couple of examples. It's usually easier to find logos, so I'm more interested in good examples for graphic design such as product packaging, printed material and such.

Logos:



Packaging, Sin City Booze bottle:
www.chericocreative.com/images/photoAlbum/readImage.aspx?x=CvDI5DuXJOPXb733IVuGRbSftzA8rNbRaw5IwegkMF5BJbaHWVBlQ8bCrahex6IW7Qco9Kw2a9%2fnkCaL%2fHID4%2bOJJ7mKrQp%2fxxzqS06fnifLJU35VSBX5922xnzKtbTrsxVJaYmmzsTkyY92RHkijre5dG7O391P
Packaging, Dharma Initiative:

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@Radia289

Prop department or companies that specialise in them. I found some more interesting examples.

And for the downvoter: It is not merely OK to ask and answer your own question, it is explicitly encouraged.

Red Apple Cigarettes from Quentin Tarantino:



Heisler Beer from My Name is Earl, Weeds and United States of Tara:



Gannon Car Rentals from Lost and Heroes:



Mooby's Franchise from Dogma and Clerks II:



And my favourite, Acme Products :)



EDIT:

I found these amazing magazines from Blade Runner and thought them as a good addition to the answer. I doubt many directors/producers would dedicate this much effort to productions now:

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@Rivera951

The logos and other graphics are generally designed by game artists. The game artists help design everything from sprites, textures, user interfaces, and yes the logos.

The fake products are usually idealized by designers, and level designers. They do not need other companies to do it for them, that's why they work in development teams. They can all use their skills to the best potential to make their game.

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