: What are the biggest software pains for graphic designers? What are your biggest software grips as a graphic designer? Some examples might be software that: is unnecessarily complicated doesn't
What are your biggest software grips as a graphic designer? Some examples might be software that:
is unnecessarily complicated
doesn't allow you to accomplish what you really want to do
doesn't have very good documentation or customer support
crashes or malfunctions
Why I'm Asking
I'm doing some preliminary anecdotal research into how software limitations limit the creativity of creative professionals. I thought I'd ask here to see what kind of response I'd get.
More posts by @Samaraweera207
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Besides licensing models, which is always tricky, my biggest gripe has to do with annoying bugs. We all know bugs are a fact of software, but bugs can waste more designers time then anything else. Now-a-days with YouTube one can quickly figure out how to do this or that without a manual, but when something does not work as advertised, that is a big time-sucker for me, especially on the video production side.
Peace - David
Anything by Adobe due to:
their business model revolves around perpetual beta releases disguised as 'upgrades'
bloatware
they buy companies and kill their good software products (I'll never forgive them for killing Freehand, even though I realize Macromedia had a large part in that too...)
Acrobat Reader
I could go on.
I half kid. They do make good software and they are an industry standard for many good reasons as well as the few bad ones.
As a web designer, anything by Microsoft due to:
inventing sharepoint
inventing IE
Crashes! The worst that can happen is that you loose all the work of a productive day... :_(
Cost for upgrades given that they always have bugs. (Adobe)
Release cycles which focus on revenue rather than delivering solid products. (Adobe)
no printed manuals (Adobe)
feature sets which are years behind competitors (Adobe and Quark)
Poor integration when multiple apps are form the same company (Adobe)
Feature sets targeted and a very, very, very small percentage of users (Adobe & Quark)
Tech and customer support located in a non-native-English speaking countries. (any)
Moronic "cloud" delivery of software driven by media hype and revenue greed, not driven by user demands (Adobe).
Lack of customer loyalty. Most businesses appreciate a customer who's been a steady revenue stream for years or decades and they offer those customers special rewards. Not software vendors. They have the "one and done' mindset even though a customer may spend tens of thousands of dollars on their software over their career.
Customer incentives decreasing while software costs increase. There was a time when you received all sorts of goodies for your thousand dollar purchase - manuals, fonts, artwork, t-shirts, a nice aluminum tin with discs, etc. Now you get none of that but the software costs more.
Licensing hoops. I realize piracy is a problem. But has any of the licensing features prevented it? Not from what I see. All it does is force legitimate customers to jump through hoops generally at less-than-optimal times - like with a deadline looming.
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