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Welton168

: Procedural texture generation in Illustrator CS 5 I'm trying to add detail and grunge to my vector based designs through the use of procedural textures. Currently, I'm using the noise filter,

@Welton168

Posted in: #AdobeIllustrator #Texture

I'm trying to add detail and grunge to my vector based designs through the use of procedural textures.

Currently, I'm using the noise filter, and the sponge filter on a grey rectangle as multiply or soft-light layers to generate effects that are similar to what I'm after but the level of control leaves much to be desired (specifically, I can't control the size of the effect, nor can I control the colour range without more work which is a hindrance when I need to test multiple times to achieve a specific effect).

In 3DsMax or Maya there's a plethora of procedural texture options available which are not only processed much quicker then using the photoshop effects in Ai, but also allow a greater amount of control.

Is there a method in Ai, whether it be native or through the use of a plugin, where I can achieve the effect I'm after?

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@BetL875

Illy doesn't really work like that, as you've discovered, but there's an excellent tutorial on creating vector grunge that you can use and reuse in your projects here on bittbox.com, which I think will get you where you're trying to go.

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