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Samaraweera207

: Flat design vs skeuomorphism, which one is most preferable? As per my knowledge nowadays there's a trend going with flat design. That's cool. These are the things people associate with flat design

@Samaraweera207

Posted in: #InterfaceDesign #Typography

As per my knowledge nowadays there's a trend going with flat design. That's cool.
These are the things people associate with flat design


Simple
Clean
Colourful
Modern
Trendy
Easy to use
Perceived as more honest
Modern appearance


There are also some arguments against flat design


There is little or no need for illustration
Style sheets & load times tend to be some What smaller
Content is presented in a very straightforward fashion
Action objects become slightly more unclear to end users
Relationships between objects can only be achieved through color, shape & proximity


Coming to skeuomorphism

It helps to user to understand the purpose of the app almost immediately,
it can put a coat of perceived polish on nearly anything,
it is a safe & familiar approach for designers & users

but the drawbacks are


illustrations can cause delay in design & development time
larger files take longer to download and render in browser


so in both there are advantages as well as drawbacks... but please suggest me the best in that?

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@Ann6370331

This is really a false choice. You can follow the minimalist principals of flat design and still use some shadows for depth and judiciously applied gradients to add interest.

Skeuomorphism was (I believe) a slowly developed reaction to the lack of color depth in early computers which commonly had few colors and limited ability to illustrate metaphors for tangible objects. As color depth increased, designers used it to push past the relatively flat appearance until we found ourselves at the height of the simulated leather and wood-grain era. Then all of the sudden we realized the monster we have created and recoiled in horror.

But the full-tilt reaction to absolutely nothing but flat color is perhaps a bit too far. There are several reasons (both usability and design) to add some depth and interest to a minimalist design. I agree, simulated textures and 3D objects are best suited for games, not apps but you have to make design decisions based on your market and users. Otherwise you are being trendy.

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@Shelley591

There is no 'best'. They are just two different tools that can be used when creating your UI. Note that they are not mutually exclusive. You can use one or both together.

Example is that iOS7 is considered a 'flat design' but it still uses plenty of skeuomorphs, such as the 'frosted glass' overlays. I wrote a more detailed explanation and example over on UX.

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