: How would you recreate the distorted/noise effect that google uses in their new material design illustrations? I've been trying with brushes but it just doesn't get close to this. Has anybody
I've been trying with brushes but it just doesn't get close to this.
Has anybody been able to accomplish this effect? how did you do it?
I'm using photoshop cs6
More posts by @Rivera951
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I posted a link before for 4 different techniques at how to create those effects just like Google does, in an article by a Google designer. But the one relevant to this question the most is as follows:
Create the solid shape(s) you wish to add tints and highlights to (in our case, the orange). Lock the layer.
Add two layers above the first. Label one Multiply and the other Overlay.
In the Multiply layer create an ellipse (circle) the same size as the orange with a linear gradient fill. The gradient fill should go from white (#ffffff) to black (#000000). Also adjust the gradient angle as you wish. In our case the light source is coming from the top left, so our shade should be opposite of the light in the bottom right of the object. For this example the angle of the gradient is -60º. Finally change the white in the gradient to 0% opacity.
With the gradient object selected go to Effect > Texture > Grain. You should then see a modal with texture settings.
On the right of the modal, select Stippled for Grain Type. Then adjust Intensity and Contrast to achieve the texture effect you’re looking for. Select OK.
With the layer still selected, change the Blending mode to Multiply or Color Burn and drop the Transparency down to 10–15%.
Align your Multiply object over the solid shape (the orange in our example).
Once you’re satisfied with the results lock the Multiply layer.
In the Overlay layer create an ellipse with a linear gradient that goes from white to black and adjust the angle so the white color is closest to the light source. Change the opacity of the black to 0%.
Repeat steps 4 and 5.
With the object still selected, change the Blending mode to Overlay and drop the Transparency to 15–20%.
Align the Overlay layer over your object and that’s it. Salt and Pepper!
All of this is for illustrator and creates the asked effect. All this is an extract from the original article and not my work.
Source: Salt & Pepper — The Art of Illustrating Texture
Follow this! medium.com/google-design/salt-pepper-the-art-of-illustrating-texture-c962dc67cc35#.aa24epyn7. Finally a good method, and that by a googler!
The below was done in Illustrator but could be done in Photoshop.
First create your object. For the demonstration I am using a linear gradient. You can mess around with a gradient mesh for more complex shapes. I set the right side to have the color and the left to 0% opacity.
Select your gradient and go to Effect - Texture - Grain
Mess around with the options. Depending on the color you will have to change the blending mode.
Below blending mode was multiply
Other ways: it is possible to do this with a scatter brush and layer masks.
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